Profile Photo

Changsung Lim

M.S. student in HCI Lab (Prof. Geehyuk Lee)

KAIST, School of Computing

contact: cslim at kaist.ac.kr

πŸ”­ I am seeking a PhD position starting in 2026!

μ•ˆλ…•ν•˜μ„Έμš”, I'm Changsung Lim (μž„μ°½μ„±).
I'm passionate about discovering natural and more effective ways to interact in VR.
I believe that one day, everyone will have their own VR device, and I'm preparing for that future.
Feel free to reach out.

β”œβ”€ Research_Interests

XR Interaction

Sensing Techniques

β”œβ”€ Latest_News

2025
APR
Excited to attend CHI 2025 (Yokohama, Japan)
2024
OCT
DualPad Demo at UIST 2024 (Pittsburgh, USA)
MAY
Rejoined HCIL (Human Computer Interaction Lab) at KAIST
APR
Went on a coast-to-coast road trip in USA by myself (from LA to NY)
MAR
Discharged from the military service (Republic of Korea Army)
2022
SEP
Started the military service (Republic of Korea Army)
FEB
Joined HCIL (Human Computer Interaction Lab) at KAIST

β”œβ”€ Selected Publications

TwinSpin: A Virtual Ball in a VR Controller Enabling In-Hand 3DoF Rotation
(coming soon...) UIST 2025 Papers New!

Publication Image

Changsung Lim, Taejun Kim, Geehyuk Lee

In-hand rotation is a natural motor skill of humans, yet current VR controllers mainly rely on arm and wrist movements to rotate virtual objects, leading to significant arm motion and fatigue. To address this, we propose TwinSpin, a VR controller employing two embedded mini-trackballs manipulated by the thumb and index finger. Its design is based on the intuitive metaphor of rolling a virtual ball in-hand to achieve three degrees-of-freedom (3DoF) rotation, leveraging finger dexterity to reduce arm movement and improve task efficiency in VR object manipulation tasks. Through docking tasks in both direct and distant object manipulations, our evaluation showed that TwinSpin significantly reduced arm travel distance, arm rotation, and task completion time compared to conventional arm-based rotation techniques. In line with the objective metrics, participants reported lower perceived physical demand, effort, and less perceived fatigue in the wrist, arm, and shoulder. We also share deeper analyses of the parallel control of translation and rotation, as well as optimal rotation trajectories, to gain further insights into user behavior with TwinSpin. To the best of our knowledge, this is the first attempt to enable full in-hand 3DoF rotation in a power-grip style VR controller.

Ball20: An In-Hand Near-Spherical 20-Sided Tangible Controller for Diverse Gesture Interaction in AR/VR CHI 2025 LBW

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Sunbum Kim, Kyunghwan Kim, Changsung Lim, Geehyuk Lee

Spherical tangible devices have been explored in various studies to support effective object manipulation and enhance immersive experiences in augmented and virtual reality environments. However, because their spherical form makes it difficult to incorporate traditional input channels, their applicability and use as general-purpose input devices remain limited. In this paper, we present the Ball20, an in-hand near-spherical 20-sided tangible controller with independent force sensing on each face, designed to enable diverse gesture interactions. We developed the Ball20 hardware, designed a gesture set, and implemented a drawing application to demonstrate the Ball20 concept. In the first user study, we evaluated the feasibility of using the Ball20 for a drawing application and collected feedback. In the second user study, we further refined the Ball20 and conducted a quantitative usability evaluation.

DualPad: Exploring Non-Dominant Hand Interaction on Dual-Screen Laptop Touchpads UIST 2024 Demos

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Changsung Lim, Sangyoon Lee, Geehyuk Lee

Dual-touchscreen laptops present opportunities for providing an expansive touchpad on the lower touchscreen. This expanded touchpad offers space for the engagement of both the dominant and non-dominant hands. In this context, it is necessary to redefine the role of the non-dominant hand. Therefore, we propose DualPad for dual-touchscreen laptops, which provides a long touchpad on the lower touchscreen. The non-dominant hand can utilize this DualPad to execute Touch Shortcut / Modifier, analogous to keyboard shortcuts and modifier keys on single-screen laptops. Moreover, we propose Dual Cursor as an example of bimanual interaction. In the demonstration, participants are expected to utilize the custom presentation program to create the given slide using two distinct methods. First, they employ the default layout of the virtual keyboard and virtual touchpad provided on the dual-touchscreen laptop. Then, they utilize DualPad for comparison.

Thumble: One-Handed 3D Object Manipulation Using a Thimble-Shaped Wearable Device in Virtual Reality UIST 2022 Posters

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Changsung Lim, Jina Kim, Myung Jin Kim

*All authors contributed equally to this research (alphabetical order)

Conventional controllers or hand-tracking interactions in VR cause hand fatigue while manipulating 3D objects because repetitive wrist rotation and hand movements are often required. As a solution to this inconvenience, we propose Thumble, a novel wearable input device worn on the thumb for modifying the orientation of 3D objects. Thumble can rotate the 3D objects depending on the orientation of the thumb and using the thumb pad as an input surface on which the index finger rubs to control the direction and degree of rotations. Therefore, it requires minimal motion of the wrist and the arm. Through the informal user study, we collected the subjective feedback of users and found that Thumble has less hand movement than a conventional VR controller.

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